SECTOR-7G · RESTRICTED ID:0x4F2A · LVL-3
ACCESS // NODE-Ω AUTH:REQUIRED · ENC
ACCESSING...
Ian's Blog · v2.0.77_STABLE · ENCRYPTED
SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE // SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE // SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE // SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE //
Ian's Blog
en zh

SKILL_TREE.exe

>

SCANNING NEURAL IMPLANTS... > 3 SKILL BRANCHES DETECTED

REF_ID: RADAR_09X

Proficiency Matrix

Game DevAI WorkflowBackendHCIVR/MRIoT
SYNCHRONIZATION98.4%

sports_esports GAME DEV

  • Unity / C# PRODUCTION

    Representative Work: 'Millennium Mist' (Solo Unity 3D Action Game project)

  • Game AI (FSM) VERIFIED

    Implemented highly intelligent enemy patrolling and alert behaviors using Hierarchical Finite State Machines (HFSM)

  • VR / MR (Quest 3) EXPLORED

    Precise physical-virtual cooking alignment and optimization based on Meta XR SDK

  • Level Design VERIFIED

    Dynamic level obstacle placement and automatic pathfinding avoidance based on player heatmaps

  • Shader Graph EXPLORED

    Independently implemented next-gen Toon Shaders and advanced particle special effects

  • Game Monetization VERIFIED

    Led release and operation of 'Bomb Blind Shot' as a commercial Roblox indie game

layers AI & DEV

  • AI Workflow (MCP/Skills) PRODUCTION

    Self-developed core MCP services to bridge LLM agents with Roblox Studio

  • Python VERIFIED

    Wrote automated web scraping scripts, data analysis pipelines, and visualization flows

  • Web Frontend VERIFIED

    Developed large-scale data visualization dashboards using CSS/JS for ultra-smooth UI animations

  • IoT (ESP32/MQTT) VERIFIED

    Collected sensor data from physical microcontrollers with real-time MQTT bi-directional synchronization

  • Backend (Java/API) VERIFIED

    Participated in enterprise-grade PDM backend R&D, optimizing high-concurrency BOM tree algorithms

  • Docker / Cloud EXPLORED

    Independently packaged personal blog and full-stack architecture with Docker images & CI/CD pipeline

visibility HCI / UX

  • User Research PRODUCTION

    Led multilingual mixed questionnaire surveys and deep focus group interviews at Games Workshop UK Headquarters

  • SPSS / NVivo VERIFIED

    Performed ANOVA and reliability testing with SPSS, extracted three-level thematic coding via NVivo

  • Data Visualization VERIFIED

    Transformed player pain-point data into executive decision reports using empirical analysis methods

  • Mixed Reality EXPLORED

    Conducted think-aloud interviews and contextual observation in real-world scenarios to optimize interaction design

  • Interaction Design VERIFIED

    Designed user interfaces based on HCI research frameworks, effectively reducing mobile-user churn rates

Integrated Development Environments & Tools

SYS.ADMIN // UNKNOWN_USER // DIR: ROOT/SKILLS
v2.0.77_STABLE
terminal VS_CODE
sports_esports UNITY
code GIT
api CLAUDE_AI
view_in_ar META_QUEST
rebase_edit GITHUB
developer_board ESP32
hub MQTT
analytics SPSS
psychology NVIVO
cloud_done ALIBABA_CLOUD
memory ARDUINO
brush MIDJOURNEY
dashboard_customize STITCH
music_note SUNO
smart_display NANO_BANANA
━━━━━━━━━━warning ACCESSING CLASSIFIED DATA warning━━━━━━━━━━
> PERSONAL SUBROUTINES DETECTED > LOADING OFF-DUTY PROTOCOLS...

OFF-DUTY_PROTOCOLS

[fitness_center CHROME]
FILE: PHYS-001
[local_bar SYNTH]
FILE: CHEM-002
[music_note AUDIO]
FILE: AUDIO-003
[add ???]
LOCKED
> ACCESSING FILE: BODY_AUGMENTATION
close

PHYS-001

STATUS: OVERCLOCKED // PRIORITY: CRITICAL
hiking
pool
downhill_skiing
directions_bike
fitness_center
sports_tennis

"Hiking ridgelines, SUP on flat water, surfing whitecaps, skiing powder, cycling long distance, climbing walls, smashing shuttlecocks. The meat is just another system to overclock."

CHROME
CHROME_MODULES: 7TERRAIN_COMPAT: ALL_SECTORS