SKILL_TREE.exe
SCANNING NEURAL IMPLANTS... > 3 SKILL BRANCHES DETECTED
Proficiency Matrix
sports_esports GAME DEV
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Unity / C# PRODUCTION
Representative Work: 'Millennium Mist' (Solo Unity 3D Action Game project)
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Game AI (FSM) VERIFIED
Implemented highly intelligent enemy patrolling and alert behaviors using Hierarchical Finite State Machines (HFSM)
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VR / MR (Quest 3) EXPLORED
Precise physical-virtual cooking alignment and optimization based on Meta XR SDK
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Level Design VERIFIED
Dynamic level obstacle placement and automatic pathfinding avoidance based on player heatmaps
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Shader Graph EXPLORED
Independently implemented next-gen Toon Shaders and advanced particle special effects
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Game Monetization VERIFIED
Led release and operation of 'Bomb Blind Shot' as a commercial Roblox indie game
layers AI & DEV
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AI Workflow (MCP/Skills) PRODUCTION
Self-developed core MCP services to bridge LLM agents with Roblox Studio
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Python VERIFIED
Wrote automated web scraping scripts, data analysis pipelines, and visualization flows
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Web Frontend VERIFIED
Developed large-scale data visualization dashboards using CSS/JS for ultra-smooth UI animations
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IoT (ESP32/MQTT) VERIFIED
Collected sensor data from physical microcontrollers with real-time MQTT bi-directional synchronization
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Backend (Java/API) VERIFIED
Participated in enterprise-grade PDM backend R&D, optimizing high-concurrency BOM tree algorithms
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Docker / Cloud EXPLORED
Independently packaged personal blog and full-stack architecture with Docker images & CI/CD pipeline
visibility HCI / UX
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User Research PRODUCTION
Led multilingual mixed questionnaire surveys and deep focus group interviews at Games Workshop UK Headquarters
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SPSS / NVivo VERIFIED
Performed ANOVA and reliability testing with SPSS, extracted three-level thematic coding via NVivo
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Data Visualization VERIFIED
Transformed player pain-point data into executive decision reports using empirical analysis methods
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Mixed Reality EXPLORED
Conducted think-aloud interviews and contextual observation in real-world scenarios to optimize interaction design
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Interaction Design VERIFIED
Designed user interfaces based on HCI research frameworks, effectively reducing mobile-user churn rates
Integrated Development Environments & Tools
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OFF-DUTY_PROTOCOLS
PHYS-001
"Hiking ridgelines, SUP on flat water, surfing whitecaps, skiing powder, cycling long distance, climbing walls, smashing shuttlecocks. The meat is just another system to overclock."