NODE_ID: 77-ALPHA-4
PROJECT://GAME_DEV
MILLENNIUM_MIST
DATE: 2025-03
STATUS: DEPLOYED
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ENGINE: UNITY
TECHNICAL_SPECS
TECH_1
UNITY
TECH_2
C#
TECH_3
FSM
TECH_4
LEVEL DESIGN
TECH_5
AI
MISSION_DETAILS
Overview
Independently developed a shooter game prototype to validate core FPS gameplay feasibility. Focused on the integration of level design, enemy AI, and weapon systems.
Responsibilities
- Independently completed game prototype design and development, covering 5 full levels
- Implemented core game logic in C# including enemy AI, weapon systems, and level mechanics
- Adopted state machine design pattern for diverse enemy AI behaviors
Enemy AI System
| State | Behavior |
|---|---|
| Patrol | Waypoint-based movement with idle pauses |
| Chase | Player detection triggers pursuit with path recalculation |
| Attack | Range-based weapon selection and engagement |
| Bullet-Hell | Boss mode with complex projectile patterns |
Key Features
- State machine architecture enabling modular AI behavior composition
- 5 distinct levels with progressive difficulty scaling
- Diverse weapon system with unique mechanics per weapon type
- Level mechanics that interact with AI and weapon systems for emergent gameplay
MILLENNIUM_MIST_LOGS