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Ian's Blog
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NODE_ID: 77-ALPHA-4

PROJECT://GAME_DEV

MILLENNIUM_MIST

DATE: 2025-03
STATUS: DEPLOYED
refresh ENGINE: UNITY
MILLENNIUM_MIST

TECHNICAL_SPECS

TECH_1 UNITY
TECH_2 C#
TECH_3 FSM
TECH_4 LEVEL DESIGN
TECH_5 AI

MISSION_DETAILS

Overview

Independently developed a shooter game prototype to validate core FPS gameplay feasibility. Focused on the integration of level design, enemy AI, and weapon systems.

Responsibilities

  • Independently completed game prototype design and development, covering 5 full levels
  • Implemented core game logic in C# including enemy AI, weapon systems, and level mechanics
  • Adopted state machine design pattern for diverse enemy AI behaviors

Enemy AI System

State Behavior
Patrol Waypoint-based movement with idle pauses
Chase Player detection triggers pursuit with path recalculation
Attack Range-based weapon selection and engagement
Bullet-Hell Boss mode with complex projectile patterns

Key Features

  • State machine architecture enabling modular AI behavior composition
  • 5 distinct levels with progressive difficulty scaling
  • Diverse weapon system with unique mechanics per weapon type
  • Level mechanics that interact with AI and weapon systems for emergent gameplay
MILLENNIUM_MIST_LOGS

[14:22:09] Initializing project data stream...

[14:22:11] HANDSHAKE_SUCCESSFUL (LATENCY: 4.8ms)

[14:23:45] Allocating memory blocks 0x44F — 0x99A

[14:25:12] WARNING: Signal degradation in sector 7

[14:25:13] RE-ROUTING VIA SECONDARY BUFFER...

[14:25:15] SIGNAL_STABILIZED

[14:29:00] RENDER_CORE_ACTIVE

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