OPERATIVE_DOSSIER
M.Sc. in Human-Computer Interaction (HCI) with a B.Eng. in Internet of Things (IoT). Engineering rigor meets human-centered thinking. Powered by an 'AI Native' mindset and relentless execution. Proficient in full-stack R&D, combining strict user research logic, high resilience under pressure, and the agility to tackle cross-disciplinary breakthroughs.
BSc IoT Engineering, #1 in class, GPA 4.1. Four years of embedded systems, MQTT brokers, ESP32 firmware, and sensor arrays — the foundation layer where chrome meets meat.
MSc Human-Computer Interaction, University of Nottingham (2025). Collaborated with Games Workshop on player behavior research — UX surveys, tabletop design feedback, bridging analog and digital play. Understanding the player is the first line of code.
Full-stack game developer running AI-augmented pipelines. Every project ships with AI in the loop — Midjourney for art, Claude for code architecture, Suno for audio. Not using AI as a crutch — using it as an exoskeleton.
CYBERWARE_MODULES
GAME_DEV
FULL-CYCLE PRODUCTION IN UNITY/C#. FROM GDD TO GOLD MASTER. AI DAEMONS HANDLE THE PIPELINE — MIDJOURNEY FOR ART, CLAUDE FOR CODE ARCHITECTURE, SUNO FOR AUDIO. THE OPERATOR HANDLES THE VISION.
AI_ARCHITECT
CUSTOM TOOLCHAIN: UNITY MCP SERVER FOR EDITOR CONTROL. CLAUDE CODE SKILLS FOR REPEATABLE WORKFLOWS. MULTI-DAEMON ORCHESTRATION — STITCH (UI), NANO BANANA (VIDEO), MIDJOURNEY (IMAGE), SUNO (AUDIO). LOCAL MODEL DEPLOYMENT FOR OFF-GRID OPS.
HCI_RESEARCH
FIELD OPS WITH GAMES WORKSHOP — PLAYER BEHAVIOR ANALYSIS, UX SURVEYS, TABLETOP DESIGN FEEDBACK. VR/MR PROTOTYPING ON META QUEST 3. BRIDGING MEATSPACE PERCEPTION AND DIGITAL SYSTEMS.
# MISSION_LOGS
"Started wiring sensors in the IoT pits. Rewired my stack to read human signals. Now I build worlds where both collide. The implants change — the hunger to push the edge never flatlines."