SECTOR-7G · RESTRICTED ID:0x4F2A · LVL-3
ACCESS // NODE-Ω AUTH:REQUIRED · ENC
ACCESSING...
Ian's Blog · v2.0.77_STABLE · ENCRYPTED
SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE // SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE // SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE // SYSTEM_OVERLOAD // THERMAL_CRITICAL // NEURAL_LINK_99% // PK_ENCRYPTION_ACTIVE //
Ian's Blog
en zh
ROOT@NIGHT_CITY_DB: DECRYPTING_DOSSIER

Zhihao
Yin

$ GAME_DEVELOPER
Profile
NODE_077_ALPHA
BIOMETRIC_ID: 994-A7
folder_special

OPERATIVE_DOSSIER

NCPD FILE #077-YIN // THREAT_LEVEL: V // DO_NOT_FLATLINE

M.Sc. in Human-Computer Interaction (HCI) with a B.Eng. in Internet of Things (IoT). Engineering rigor meets human-centered thinking. Powered by an 'AI Native' mindset and relentless execution. Proficient in full-stack R&D, combining strict user research logic, high resilience under pressure, and the agility to tackle cross-disciplinary breakthroughs.

memory CHROME_GENESIS

BSc IoT Engineering, #1 in class, GPA 4.1. Four years of embedded systems, MQTT brokers, ESP32 firmware, and sensor arrays — the foundation layer where chrome meets meat.

neurology NEURAL_REWRITE

MSc Human-Computer Interaction, University of Nottingham (2025). Collaborated with Games Workshop on player behavior research — UX surveys, tabletop design feedback, bridging analog and digital play. Understanding the player is the first line of code.

bolt ACTIVE_CONTRACT

Full-stack game developer running AI-augmented pipelines. Every project ships with AI in the loop — Midjourney for art, Claude for code architecture, Suno for audio. Not using AI as a crutch — using it as an exoskeleton.

OPEN_CONTRACTS: GAME_STUDIOS TECH_CORPS STARTUPS FREELANCE_OPS RESEARCH_LABS

CYBERWARE_MODULES

videogame_asset

GAME_DEV

FULL-CYCLE PRODUCTION IN UNITY/C#. FROM GDD TO GOLD MASTER. AI DAEMONS HANDLE THE PIPELINE — MIDJOURNEY FOR ART, CLAUDE FOR CODE ARCHITECTURE, SUNO FOR AUDIO. THE OPERATOR HANDLES THE VISION.

UNITY C# AI_PIPELINE MIDJOURNEY SUNO
terminal

AI_ARCHITECT

CUSTOM TOOLCHAIN: UNITY MCP SERVER FOR EDITOR CONTROL. CLAUDE CODE SKILLS FOR REPEATABLE WORKFLOWS. MULTI-DAEMON ORCHESTRATION — STITCH (UI), NANO BANANA (VIDEO), MIDJOURNEY (IMAGE), SUNO (AUDIO). LOCAL MODEL DEPLOYMENT FOR OFF-GRID OPS.

MCP CLAUDE_SKILLS STITCH LOCAL_AI MULTI-MODAL
neurology

HCI_RESEARCH

FIELD OPS WITH GAMES WORKSHOP — PLAYER BEHAVIOR ANALYSIS, UX SURVEYS, TABLETOP DESIGN FEEDBACK. VR/MR PROTOTYPING ON META QUEST 3. BRIDGING MEATSPACE PERCEPTION AND DIGITAL SYSTEMS.

VR/MR META_QUEST GAMES_WORKSHOP UXR

# MISSION_LOGS

[2026.03] DAEMON_ARRAY_SYNC // STITCH+MIDJOURNEY+SUNO_JACKED_IN
[2026.01] BOMB_BLIND_SHOT // FIRST_AI-AUGMENTED_GIG_SHIPPED
[2025.12] MSC_HCI_NOTTINGHAM // NEURAL_INTERFACE_CERT_ACQUIRED
[2025.09] UNITY_MCP_DAEMON // CUSTOM_TOOLCHAIN_ONLINE
[2025.05] GAMES_WORKSHOP // PLAYER_PROFILING_OPS_INIT
[2024.09] CAREER_VECTOR_SHIFT // IOT→HCI→GAME_DEV
[FAULT] SYNAPTIC_OVERLOAD // TOO_MANY_BRAINDANCE_FESTIVALS
[2024.07] BSC_IOT_ENGINEERING // TOP_OPERATIVE_GPA_4.1
[2020.09] FIRST_CHROME_INSTALLED // ESP32_IMPLANT_FLASHED

"Started wiring sensors in the IoT pits. Rewired my stack to read human signals. Now I build worlds where both collide. The implants change — the hunger to push the edge never flatlines."