Transmission Begin
The protocol is now online. This marks the beginning of a new chapter — where AI workflows meet game development at scale.
After completing my MSc in Human-Computer Interaction at the University of Nottingham, I've been diving deep into the intersection of AI tooling and game production. The result? A pipeline that cuts dev cycles by 50%.
What I'm Working On
- Bomb Blind Shot — Full-cycle game dev with AI-powered MCP workflows
- AI Workflow Architecture — Building reusable Skills and MCP pipelines for game teams
- HCI Research — Exploring how VR/MR can reshape human-computer interaction
What's Coming on This Blog
- Deep dives into AI workflow design for game dev
- Unity tips and state machine architecture patterns
- VR/MR prototyping lessons learned
- User research methodologies for games
Stay connected. The signal is strong.
"AI doesn't replace the developer — it amplifies the developer."